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E-Sports Analysis (April 2018)

Penetrating Through the Noise

  • Gamers spend over US$100bn annually on games, 4x more than the total revenue of NFL, NBA and Premier League altogether
  • 2 billion people play games at least once a month
  • Almost 400 million people are eSports audience
  • Traditional sports clubs hire eSports pros representing them in virtual league
  • eSports is backed by a US$600mn sponsorship market
  • Ample room to grow as eSports is a tool accessing the millennial
  • Sale of broadcasting rights and revenue sharing scheme may help with long-term development

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